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FIVEFORGE / Guides / How to Debadge a FiveM Car Online (No ZModeler)

How to debadge a FiveM car online

Strip manufacturer badges, rings and logos off any unlocked addon vehicle right in the browser — then export a drop-in FiveM resource. No ZModeler, no CodeWalker, no Windows install.
What "debadging" a FiveM car meansWhy it's normally painfulDebadge a car in 4 stepsPainted vs modeled badgesFAQ

What "debadging" a FiveM car means

Real-world cars carry brand marks — the Audi rings, a BMW roundel, an RS or AMG lettering on the trunk. On a FiveM server those marks are baked into the car model's geometry (or a separate badge file). Debadging removes that geometry so the car ships clean — useful for de-branding, custom liveries, or avoiding trademarked marks on a public server.

Why it's normally painful

The classic route is ZModeler3 (paid, Windows-only) or CodeWalker + OpenIV — you unpack the .yft, hunt the badge mesh, delete it, fix the collision, repack. It's slow and easy to break the model. FIVEFORGE does the same edit surgically in the browser and keeps the skeleton, glass and physics byte-for-byte intact.

Debadge a car in 4 steps

  1. Load the vehicle. Drop the unlocked addon in — the .yft files and their .ytd textures, or the whole resource as a .zip. Escrow-locked (.fxap) files can't be edited.
  2. Find the badge. Orbit with the left mouse, zoom with scroll. The tool previews the detailed _hi body — what players see up close.
  3. Click to remove. Click the badge; it floods the connected surface and turns red. If a welded/decal badge grabs too much, flip the edge mode to PRECISE so it stops at the badge's own edges.
  4. Export. Tick the Terms box, hit BUILD, and your <model>_vehicle.zip downloads. Drop it into your server's resources and restart.
Missed one? Re-export the same vehicle free for 7 days — no extra credits.

Painted vs modeled badges

If a badge is real geometry, a click removes it cleanly. If it's a painted decal on a flat panel (part of the texture), it can't be clicked away — that one needs a texture edit. Debadge quality always depends on how the model was built.

FAQ

Do I need ZModeler or CodeWalker?

No. FIVEFORGE debadges in the browser and exports a drop-in resource. No ZModeler, CodeWalker, OpenIV or Windows required.

Will debadging break the car's collision or handling?

No. The edit only removes badge geometry; the skeleton, glass, physics and handling are preserved byte-for-byte.

Can I debadge an escrow-protected car?

No. Escrow (.fxap) files are encrypted and can't be edited. You need the unlocked source model.

How much does it cost?

Debadging a vehicle costs 10 credits. New accounts get free credits after joining the Discord, and re-exporting the same car is free for 7 days.

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