FiveM props, cars, clothing and liveries.
Upload to game-ready in minutes.
Set your asset up in the browser and download a resource that drops straight into your server. The whole Blender, Sollumz and CodeWalker pipeline runs on our machines — you never install any of it.
The tools
Eight tools live, more in the works. Every one of them exports a resource you can drop straight into your server.
AI Prop Creator
Drop in a single image and AI builds a textured 3D prop. Tune the height, collision and LODs in the full editor, then forge a drop-in .ydr. Pro feature.
Prop Creator
Drop in a 3D model, get a spawnable prop back. Collision, LODs, PBR textures, ytyp and a spawn script all generated for you.
Vehicle Editor
Load an unlocked car and click badges or parts off it. Shrink textures, tune LODs. Skeleton, glass and handling stay untouched.
Livery Mapper
Make any car livery-ready, then paint the livery right in the browser with layers and a live 3D preview. Export a drop-in resource.
Weapon Skins
Pick any of 193 vanilla weapons, paint its texture in the browser with layers and your own logos, and watch it live in 3D. Exports a resource that loads on ensure, no restart.
Clothing Textures
Open a clothing .ydd + .ytd, paint straight onto its texture with layers and a UV guide, and watch it update live on the 3D garment.
Chain Builder
Build a chain and pendant on the ped — 236 chains, 184 pendants, 3D lettering in 242 fonts, per-part metals, diamond textures and a glow that reads in game. Exports a drop-in neck accessory.
Tattoo Creator
Place tattoo designs on a 3D ped, recolor and fine-tune, then export a drop-in tattoo pack — overlays XML, streamed textures and appearance-menu config included.
Decals on a real car, in one take
The decal editor live — place a logo, it follows the doors in-game.
The Livery Mapper, in action
Take a car that can't do liveries, map it, paint one with layers and a live 3D preview, export a drop-in resource. All in the browser. Open the Livery Mapper →
Skip the toolchain, not the quality
Getting one model in-game usually means a stack of Windows-only tools and version matching. FiveForge runs that stack for you.
- Install Blender and the right Sollumz version, hope they match
- Import, redo the materials, build collision by hand
- Export CWXML, open CodeWalker, convert to .ydr
- Write the ytyp and fxmanifest yourself
- Find out it's Windows-only when a teammate is on Mac
- Upload the model in your browser
- Set collision, LODs and textures in the 3D editor
- Download the zip, drop it in your server, ensure it
What it costs
You buy credits and spend them per export. A prop is 5 credits, a vehicle or livery is 10–12. The €5 pack (150 credits) is there to try the tools on real work, and pack credits never expire. Bigger packs cost less per credit and lend you the beta tools and AI Prop Creator for a month or two. If you build a lot, plans from €15/mo bring monthly credits plus 20–40% cheaper conversions that last as long as the plan — but nothing pushes you into a subscription.
Re-export the same file free for 7 days, so fixing a mistake doesn't cost you twice. Payments go through Stripe checkout (card, Apple Pay, Google Pay), so your card never touches us. Uploads get processed into your resource and then deleted.
Question, bug or refund? About & contact · Ask in Discord
The online FiveM prop & asset generator
FiveForge is an online FiveM prop generator that turns any 3D model into a drop-in FiveM resource. Upload an OBJ, FBX, glTF/GLB or Collada (DAE) file, configure it in the browser, and download a ready-to-stream .ydr prop with collision, LODs, PBR textures and a spawn script. No Blender, no CodeWalker, no Windows. Everything is processed on the server, so it works from any machine.
Convert a 3D model to a FiveM prop (OBJ / FBX → YDR)
Normally, getting a custom model into GTA V / FiveM means installing Blender with Sollumz, exporting CWXML, then converting to a binary .ydr in CodeWalker. FiveForge does the whole OBJ-to-YDR and FBX-to-YDR pipeline for you and packages a complete resource: fxmanifest.lua, the .ydr model, a .ytyp archetype, an external .ytd texture dictionary and a cleanup + spawn command. Just drop the folder in your server and ensure it.
Real collision, automatic LODs and PBR textures
Every prop is built with real collision (box or mesh-precise), solid in-game for peds and vehicles. Automatic LODs (High / Medium / Low / VeryLow) are generated to save FPS at distance, and PBR textures (diffuse, normal and specular) are detected from your file names and embedded correctly. A built-in 3D editor lets you scale, rotate and preview the prop against a ped for size reference before you export.
Design liveries and clean up FiveM vehicles
The Vehicle Editor loads an unlocked addon car, lets you click badges away, drop trim and parts, shrink textures and tune LODs, then exports a clean drop-in resource, no ZModeler. The Livery Editor drops logos and text onto a car's real UV with a live 3D preview and exports decals that follow the doors in-game, no livery slot required. Create a free account to start today.
Frequently asked questions
How do I convert a 3D model to a FiveM prop?
Upload your model (OBJ, FBX, glTF/GLB or DAE), set collision, LODs and textures in the browser editor, then download the packaged resource. Drop it into your FiveM server's resources folder and ensure it. The included spawn command places the prop in-game.
Which file formats can I upload?
OBJ, FBX, glTF, GLB and Collada (DAE). Textures (PNG/JPG) and MTL files can be uploaded alongside the model so diffuse, normal and specular maps are picked up automatically.
Do I need Blender or CodeWalker?
No. FiveForge runs the full Blender + Sollumz + CodeWalker pipeline for you on the server. You never install any GTA modding tools and it works on any OS, including Mac and Linux.
Does the prop have collision in-game?
Yes. You choose box or mesh-precise collision, and it is embedded so the prop is solid for players, peds and vehicles. A .ytyp archetype is generated so the model streams correctly.
What files do I get?
A complete FiveM resource: fxmanifest.lua, the binary .ydr model, a .ytyp archetype, an external .ytd texture dictionary when needed, and a cleanup + spawn script.
Is it free?
New accounts get free credits to try after confirming their email and linking Discord. After that you buy credits via Stripe checkout, pay per conversion, and the credits never expire. See pricing.
Can I earn extra credits?
Yes. Every account has a referral link on the profile page. When someone signs up through it and builds their first asset, you get 10 credits, no limit on how many people you invite.
Upload something and see what comes out.
Free account, 10 credits, no card. Takes about two minutes.
Create free account