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20 free credits on signup — no card

FiveM props, cars, clothing and liveries. Upload to game-ready in minutes.

Set your asset up in the browser and download a resource that drops straight into your server. The whole Blender, Sollumz and CodeWalker pipeline runs on our machines — you never install any of it.

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Vehicle Editor V2

Rebuild any car without touching Blender

Swap rims, bodykits and badges with the original textures and paint in view, then export an add-on resource that streams straight into your server.

  1. 1Open the car: every piece, badge and wheel is listed
  2. 2Click the badge right on the body
  3. 3Fill / Flush closes the seat, then the paint goes on
  4. 4Rebuild and download the add-on resource
Open Vehicle Editor V2

Livery Mapper

Liveries for cars that never had a slot

FiveForge unwraps the body panels into a clean livery sheet. Paint it, and it comes back as a ready YTD with the updated YFT.

  1. 1Pick the painted panels on the model
  2. 2They unwrap into a clean UV sheet
  3. 3Paint the sheet and watch it on the car
  4. 4Get the sheet, YTD and YFT together
Open Livery Mapper

Chain Creator

Chains, pendants and 3D lettering

Design jewellery on the real GTA ped, pick the links, pendant and glow, and download a clothing add-on with every texture in place.

  1. 1Choose the links, thickness and length
  2. 2Drop in a pendant or type your own text
  3. 3Gold, silver or rose, with glow
  4. 4Export a ready clothing add-on
Open Chain Creator

Clothing Textures

Paint clothing on a live 3D ped

Retexture freemode clothing directly on the model, add tattoos with rcore-ready JSON, and export without opening OpenIV.

  1. 1Load the drawable and its texture sheet
  2. 2Fill the base colour across every panel
  3. 3Add stripes and logos as layers
  4. 4Save the YTD with mipmaps
Open Clothing Textures

Prop Creator

Any 3D model to a spawnable prop

Upload OBJ, FBX, glTF or DAE. You get a YDR with collision, LODs, textures and a ytyp, packed as a resource you can ensure straight away.

  1. 1Drop a GLB, FBX, OBJ or DAE
  2. 2Set the name, scale and collision
  3. 3Collision and LODs are built for you
  4. 4Download the YDR, YTD and YTYP
Open Prop Creator

Optimiser

Lighter resources, smoother streaming

Scan a resource, see what every file costs, and shrink textures and meshes in one batch so players download less.

  1. 1Add a whole resource at once
  2. 2Textures and meshes shrink in one batch
  3. 3Files that would not get smaller are kept
  4. 4Download the lighter resource
Open Optimiser

FiveForge in numbers

Server owners ship with FiveForge every day

Live numbers from the workspace, updated as people export.

8,371
Assets built
8,093
Creators
Tools live
  • OBJ · FBX · glTF · DAE
  • Real collision + auto LODs
  • Runs on any OS

Community reviews

What server owners say about FiveForge

Real feedback from creators using the tools.

      Pricing

      Plans that grow with your server

      Start free with 20 credits. A plan gives you monthly credits, cheaper exports and the AI tools; credits never expire.

      Need credits once, without a plan? One-time packs and the Server Hub plans are on the pricing page.See every plan and pack

      How do I convert a 3D model to a FiveM prop?

      Upload your model (OBJ, FBX, glTF/GLB or DAE), set collision, LODs and textures in the browser editor, then download the packaged resource. Drop it into your FiveM server's resources folder and ensure it. The included spawn command places the prop in-game.

      Which file formats can I upload?

      OBJ, FBX, glTF, GLB and Collada (DAE). Textures (PNG/JPG) and MTL files can be uploaded alongside the model so diffuse, normal and specular maps are picked up automatically.

      Do I need Blender or CodeWalker?

      No. FiveForge runs the full Blender + Sollumz + CodeWalker pipeline for you on the server. You never install any GTA modding tools and it works on any OS, including Mac and Linux.

      Does the prop have collision in-game?

      Yes. You choose box or mesh-precise collision, and it is embedded so the prop is solid for players, peds and vehicles. A .ytyp archetype is generated so the model streams correctly.

      What files do I get?

      A complete FiveM resource: fxmanifest.lua, the binary .ydr model, a .ytyp archetype, an external .ytd texture dictionary when needed, and a cleanup + spawn script.

      Is it free?

      New accounts get free credits to try after confirming their email and linking Discord. After that you buy credits via Stripe checkout, pay per conversion, and the credits never expire.

      Can I earn extra credits?

      Yes. Every account has a referral link on the profile page. When someone signs up through it and builds their first asset, you get 10 credits, no limit on how many people you invite.

      Convert a 3D model to a FiveM prop (OBJ / FBX to YDR)

      Normally, getting a custom model into GTA V / FiveM means installing Blender with Sollumz, exporting CWXML, then converting to a binary .ydr in CodeWalker. FiveForge does the whole OBJ-to-YDR and FBX-to-YDR pipeline for you and packages a complete resource: fxmanifest.lua, the .ydr model, a .ytyp archetype, an external .ytd texture dictionary and a cleanup + spawn command. Just drop the folder in your server and ensure it.

      Real collision, automatic LODs and PBR textures

      Every prop is built with real collision (box or mesh-precise), solid in-game for peds and vehicles. Automatic LODs (High / Medium / Low / VeryLow) are generated to save FPS at distance, and PBR textures (diffuse, normal and specular) are detected from your file names and embedded correctly. A built-in 3D editor lets you scale, rotate and preview the prop against a ped for size reference before you export.

      Design liveries and clean up FiveM vehicles

      The Vehicle Editor loads an unlocked addon car, lets you click badges away, drop trim and parts, shrink textures and tune LODs, then exports a clean drop-in resource, no ZModeler. The Livery Editor drops logos and text onto a car's real UV with a live 3D preview and exports decals that follow the doors in-game, no livery slot required.

      Upload something and see what comes out.

      Free account, 20 credits, no card. Takes about two minutes.

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