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VEHICLE CREATOR — HOW-TO

Debadge, strip parts, optimize textures & LODs, and export a drop-in FiveM resource — all in the browser, no ZModeler.
1 · Load2 · Look around3 · Debadge 4 · Welded badges5 · Separate parts6 · Export 7 · Free re-export8 · My Creations

1Load your vehicle

Drop the unlocked addon vehicle into the drop zone — the .yft files (and its .ytd textures), or the whole resource as a .zip. A real addon is usually several files: model.yft, model_hi.yft (the detailed body), plus badge/trim part files.

Escrow-protected files (.fxap) can't be edited — the tool will say so. Use the unlocked source.

2Look around

Left mouse drag to orbit, scroll to zoom. The tool previews the detailed _hi body — that's what players see up close.

3Debadge — click to mark for deletion

Click any part in the 3D view. It floods the connected surface and highlights it red — that's marked for deletion. Click again to unmark. A popup at the bottom confirms what you marked.

tailgate panel BADGE ✓ MARKED · misc_e
Click the badge → it highlights red and the bottom popup shows ✓ MARKED · <part>. Click again to unmark.
Debadge — the Audi rings and RS6 badge clicked and marked red for deletion
Real example: the Audi rings and RS 6 badge clicked and marked red (see DELETE 16, top-left). Standalone badge files show under SEPARATE PARTS on the right — toggle them keep / remove.

4Welded / decal badges — switch to PRECISE

Some badges (often the tailgate lettering) are welded into the body panel. In the default WELDED mode a click can swallow the whole panel. Use the viewport edges: WELDED / PRECISE toggle in the DEBADGE panel and switch to PRECISE — it stops at the badge's own edges and grabs just the badge.

WELDED — grabs the whole panel PRECISE — grabs only the badge
WELDED floods by position (spans seams). PRECISE follows only shared edges — perfect for a badge that sits on a panel but is its own piece.
If a badge is a painted decal / texture (not geometry), it can't be clicked away — that one needs a texture edit. Debadge quality depends on how the model was built.

5Whole parts & separate badge files

The DEBADGE / PARTS list on the right groups geometry by bone (misc_e = badges, door_dside_f, bodyshell…). Tick a whole part there to remove it everywhere — it's auto-removed from the base .yft and LODs too, so it won't reappear at a distance. Standalone badge files (e.g. _frontbdg) show under SEPARATE PARTS — just toggle them off.

6Textures, LODs & export

7Free re-export

Missed a badge? Re-export the same vehicle again free for 7 days — no extra credits. Just export again (or re-load it from My Creations). The thank-you popup after each export links our Discord if anything's off.

8My Creations

Everything you make is saved under My Creations — re-download the result anytime, or hit re-edit to load the source straight back into the creator (free within the window).

Stuck or found a model that won't debadge cleanly? Reach out in our Discord — send the vehicle and we'll take a look.