Playing button_press_operator
Clips button_press_operator 16.667 s · moves button_press_scrunchedmoney 16.667 s · moves button_press_scrunchedmoney^1 16.667 s · moves button_press_scrunchedmoney^2 16.667 s · moves button_press_scrunchedmoney^3 16.667 s · moves button_press_scrunchedmoney^4 16.667 s · moves button_press_scrunchedmoney^5 16.667 s · moves cough_spit_operator 12.167 s · moves cough_spit_scrunchedmoney 12.167 s · moves cough_spit_scrunchedmoney^1 12.167 s · moves cough_spit_scrunchedmoney^2 12.167 s · moves cough_spit_scrunchedmoney^3 12.167 s · moves cough_spit_scrunchedmoney^4 12.167 s · moves cough_spit_scrunchedmoney^5 12.167 s · moves look_around_operator 21.667 s · moves look_around_scrunchedmoney 21.667 s · moves look_around_scrunchedmoney^1 21.667 s · moves look_around_scrunchedmoney^2 21.667 s · moves look_around_scrunchedmoney^3 21.667 s · moves look_around_scrunchedmoney^4 21.667 s · moves look_around_scrunchedmoney^5 21.667 s · moves look_around_v1_operator 26 s · moves look_around_v1_scrunchedmoney 26 s · moves look_around_v1_scrunchedmoney^1 26 s · moves look_around_v1_scrunchedmoney^2 26 s · moves look_around_v1_scrunchedmoney^3 26 s · moves look_around_v1_scrunchedmoney^4 26 s · moves look_around_v1_scrunchedmoney^5 26 s · moves look_scared_operator 18.833 s · moves look_scared_scrunchedmoney 18.833 s · moves look_scared_scrunchedmoney^1 18.833 s · moves look_scared_scrunchedmoney^2 18.833 s · moves look_scared_scrunchedmoney^3 18.833 s · moves look_scared_scrunchedmoney^4 18.833 s · moves look_scared_scrunchedmoney^5 18.833 s · moves look_scared_v1_operator 11.1 s · moves look_scared_v1_scrunchedmoney 11.1 s · moves look_scared_v1_scrunchedmoney^1 11.1 s · moves look_scared_v1_scrunchedmoney^2 11.1 s · moves look_scared_v1_scrunchedmoney^3 11.1 s · moves look_scared_v1_scrunchedmoney^4 11.1 s · moves look_scared_v1_scrunchedmoney^5 11.1 s · moves stop_blockage_operator 49.5 s · moves stop_blockage_scrunchedmoney 49.5 s · moves stop_blockage_scrunchedmoney^1 49.5 s · moves stop_blockage_scrunchedmoney^2 49.5 s · moves stop_blockage_scrunchedmoney^3 49.5 s · moves stop_blockage_scrunchedmoney^4 49.5 s · moves stop_blockage_scrunchedmoney^5 49.5 s · moves watch_production_operator 26.5 s · moves watch_production_scrunchedmoney 26.5 s · moves watch_production_scrunchedmoney^1 26.5 s · moves watch_production_scrunchedmoney^2 26.5 s · moves watch_production_scrunchedmoney^3 26.5 s · moves watch_production_scrunchedmoney^4 26.5 s · moves watch_production_scrunchedmoney^5 26.5 s · moves watch_production_v1_operator 15.167 s · moves watch_production_v1_scrunchedmoney 15.167 s · moves watch_production_v1_scrunchedmoney^1 15.167 s · moves watch_production_v1_scrunchedmoney^2 15.167 s · moves watch_production_v1_scrunchedmoney^3 15.167 s · moves watch_production_v1_scrunchedmoney^4 15.167 s · moves watch_production_v1_scrunchedmoney^5 15.167 s · moves watch_production_v2_operator 8.5 s · moves watch_production_v2_scrunchedmoney 8.5 s · moves watch_production_v2_scrunchedmoney^1 8.5 s · moves watch_production_v2_scrunchedmoney^2 8.5 s · moves watch_production_v2_scrunchedmoney^3 8.5 s · moves watch_production_v2_scrunchedmoney^4 8.5 s · moves watch_production_v2_scrunchedmoney^5 8.5 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.