Clips bag_drill_left 4 s · moves bag_drill_left_end 4 s · moves bag_drill_left_end_idle 3.533 s · moves bag_drill_left_fail 3.1 s · moves bag_drill_left_idle 3.333 s · moves bag_drill_loop 4 s · moves bag_drill_right 4 s · moves bag_drill_right_end 4 s · moves bag_drill_right_end_idle 3.533 s · moves bag_drill_right_fail 3.1 s · moves bag_drill_right_idle 3.533 s · moves bag_drill_straight_end 4 s · moves bag_drill_straight_end_idle 3.533 s · moves bag_drill_straight_fail 3.1 s · moves bag_drill_straight_idle 3.533 s · moves bag_drill_straight_start 4 s · moves bag_exit 4.833 s · moves bag_exit_no_armour 4.833 s · moves bag_intro 7.9 s · moves bag_intro_no_armour 7.9 s · moves bag_outro 7 s · moves bag_outro_no_armour 7 s · moves bag_straight_idle_no_armour 3.533 s · moves drill_left 4 s · moves drill_left_door 4 s · moves drill_left_end 4 s · moves drill_left_end_door 4 s · moves drill_left_end_idle 3.533 s · moves drill_left_end_idle_door 3.533 s · moves drill_left_fail 3.1 s · moves drill_left_fail_door 4.933 s · moves drill_left_idle 3.333 s · moves drill_left_idle_door 3.333 s · moves drill_right 4 s · moves drill_right_door 4 s · moves drill_right_end 4 s · moves drill_right_end_door 4 s · moves drill_right_end_idle 3.533 s · moves drill_right_end_idle_door 3.533 s · moves drill_right_fail 3.1 s · moves drill_right_fail_door 4.9 s · moves drill_right_idle 3.533 s · moves drill_right_idle_door 3.533 s · moves drill_straight_end 4 s · moves drill_straight_end_door 4 s · moves drill_straight_end_drill_bit 4 s · moves drill_straight_end_idle 3.533 s · moves drill_straight_end_idle_door 3.533 s · moves drill_straight_end_idle_drill_bit 3.533 s · moves drill_straight_fail 3.1 s · moves drill_straight_fail_door 4.933 s · moves drill_straight_fail_drill_bit 3.1 s · moves drill_straight_idle 3.533 s · moves drill_straight_idle_door 3.533 s · moves drill_straight_idle_drill_bit 3.533 s · moves drill_straight_start 4 s · moves drill_straight_start_door 4 s · moves drill_straight_start_drill_bit 4 s · moves exit 4.833 s · moves exit_cam 4.833 s exit_door 4.833 s · moves exit_drill_bit 4.833 s · moves exit_no_armour_drill_bit 4.833 s · moves intro 7.9 s · moves intro_cam 7.9 s intro_door 7.9 s · moves intro_drill_bit 7.9 s · moves intro_no_armour_drill_bit 7.9 s · moves outro 7 s · moves outro_cam 7 s outro_door 7.6 s · moves outro_drill_bit 7 s · moves outro_no_armour 7.033 s · moves outro_no_armour_drill_bit 7.033 s · moves safety_boxintro 9.5 s · moves safety_boxoutro 7.6 s · moves straight_idle_no_armour 3.533 s · moves straight_idle_no_armour_drill_bit 3.533 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.