Playing hit_intro_cashier_a
Clips hit_intro_cashier_a 2.733 s · moves hit_intro_cashier_b 2.667 s · moves hit_intro_ped_a 1.2 s · moves hit_intro_ped_b 1.5 s · moves hit_intro_ped_c 2.4 s · moves hit_intro_ped_d 2.5 s · moves hit_intro_ped_e 1.2 s · moves hit_intro_ped_f 1 s · moves hit_intro_ped_g 1.9 s · moves hit_intro_ped_h 2 s · moves hit_loop_cashier_a 2.2 s · moves hit_loop_cashier_b 2.1 s · moves hit_loop_ped_a 1.967 s · moves hit_loop_ped_b 2.167 s · moves hit_loop_ped_c 1.967 s · moves hit_loop_ped_d 1.667 s · moves hit_loop_ped_e 1.5 s · moves hit_loop_ped_f 1.767 s · moves hit_loop_ped_g 2.167 s · moves hit_loop_ped_h 1.967 s · moves hit_react_a_cashier_a 1.633 s · moves hit_react_a_cashier_b 1.733 s · moves hit_react_a_ped_a 1.8 s · moves hit_react_a_ped_b 1.367 s · moves hit_react_a_ped_c 1.7 s · moves hit_react_a_ped_d 1.1 s · moves hit_react_a_ped_e 2.2 s · moves hit_react_a_ped_f 1.333 s · moves hit_react_a_ped_g 1.6 s · moves hit_react_a_ped_h 1.7 s · moves hit_react_b_cashier_a 1.9 s · moves hit_react_b_cashier_b 1.867 s · moves hit_react_b_ped_a 2.167 s · moves hit_react_b_ped_b 2.067 s · moves hit_react_b_ped_c 1.967 s · moves hit_react_b_ped_d 1.533 s · moves hit_react_b_ped_e 1.867 s · moves hit_react_b_ped_f 1.533 s · moves hit_react_b_ped_g 2.1 s · moves hit_react_b_ped_h 1.567 s · moves hit_react_die_cashier_a 1.567 s · moves hit_react_die_cashier_b 1.567 s · moves hit_react_die_loop_cashier_a 0.333 s · moves hit_react_die_loop_cashier_b 0.333 s · moves hit_react_die_loop_ped_a 0.333 s · moves hit_react_die_loop_ped_b 0.333 s · moves hit_react_die_loop_ped_c 0.333 s · moves hit_react_die_loop_ped_d 0.933 s · moves hit_react_die_loop_ped_e 0.333 s · moves hit_react_die_loop_ped_f 0.333 s · moves hit_react_die_loop_ped_g 0.333 s · moves hit_react_die_loop_ped_h 0.333 s · moves hit_react_die_ped_a 1.767 s · moves hit_react_die_ped_b 2.833 s · moves hit_react_die_ped_c 2.2 s · moves hit_react_die_ped_d 1.567 s · moves hit_react_die_ped_e 2 s · moves hit_react_die_ped_f 1.967 s · moves hit_react_die_ped_g 2.533 s · moves hit_react_die_ped_h 1.967 s · moves hit_react_outro_cashier_a 3.133 s · moves hit_react_outro_cashier_b 4.9 s · moves hit_react_outro_ped_a 2.4 s · moves hit_react_outro_ped_b 2.6 s · moves hit_react_outro_ped_c 4.4 s · moves hit_react_outro_ped_d 2.067 s · moves hit_react_outro_ped_e 2.5 s · moves hit_react_outro_ped_f 2.667 s · moves hit_react_outro_ped_g 2.133 s · moves hit_react_outro_ped_h 2.667 s · moves player_melee_long_pistol_a 2.5 s · moves player_melee_long_pistol_kick_a 1.967 s · moves player_melee_long_rifle_a 1.967 s · moves player_melee_long_rifle_b 1.933 s · moves player_melee_long_rifle_kick_a 2.133 s · moves player_melee_long_rifle_kick_b 1.867 s · moves player_melee_pistol_a 1.767 s · moves player_melee_pistol_b 1.8 s · moves player_melee_pistol_kick_a 1.867 s · moves player_melee_pistol_kick_b 1.333 s · moves player_melee_rifle_a 1.6 s · moves player_melee_rifle_b 1.533 s · moves player_melee_rifle_kick_a 1.367 s · moves player_melee_rifle_kick_b 1.1 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.