Clips action 8 s · moves action_cam 8 s action_ch_prop_ch_sec_cabinet_01abc 8 s · moves action_ch_prop_vault_drill_01a 8 s · moves action_p_m_bag_var22_arm_s 8 s · moves action_p_m_bag_var22_arm_s_f 8 s · moves enter 3.6 s · moves enter_cam 3.6 s enter_ch_prop_ch_sec_cabinet_01abc 3.6 s · moves enter_ch_prop_vault_drill_01a 3.6 s · moves enter_p_m_bag_var22_arm_s 3.6 s · moves enter_p_m_bag_var22_arm_s_f 3.6 s · moves exit 3.733 s · moves exit_cam 3.733 s exit_ch_prop_ch_sec_cabinet_01abc 3.733 s · moves exit_ch_prop_vault_drill_01a 3.733 s · moves exit_p_m_bag_var22_arm_s 3.733 s · moves exit_p_m_bag_var22_arm_s_f 3.733 s · moves idle 9.833 s · moves idle_cam 9.833 s idle_ch_prop_ch_sec_cabinet_01abc 9.833 s · moves idle_ch_prop_vault_drill_01a 9.833 s · moves idle_p_m_bag_var22_arm_s 9.833 s · moves idle_p_m_bag_var22_arm_s_f 9.833 s · moves no_reward 3.533 s · moves no_reward_cam 3.533 s no_reward_ch_prop_ch_sec_cabinet_01abc 3.533 s · moves no_reward_ch_prop_vault_drill_01a 3.533 s · moves no_reward_p_m_bag_var22_arm_s 3.533 s · moves no_reward_p_m_bag_var22_arm_s_f 3.533 s · moves rest 8.8 s · moves rest_cam 8.8 s rest_ch_prop_ch_sec_cabinet_01abc 8.8 s · moves rest_ch_prop_vault_drill_01a 8.8 s · moves rest_exit 3.133 s · moves rest_exit_cam 3.133 s rest_exit_ch_prop_ch_sec_cabinet_01abc 3.133 s · moves rest_exit_ch_prop_vault_drill_01a 3.133 s · moves rest_exit_p_m_bag_var22_arm_s 3.133 s · moves rest_exit_p_m_bag_var22_arm_s_f 3.133 s · moves rest_p_m_bag_var22_arm_s 8.8 s · moves rest_p_m_bag_var22_arm_s_f 8.8 s · moves reward 4.6 s · moves reward_cam 4.6 s reward_ch_prop_ch_moneybag_01a 4.6 s · moves reward_ch_prop_ch_sec_cabinet_01abc 4.6 s · moves reward_ch_prop_vault_drill_01a 4.6 s · moves reward_keycard 4.6 s · moves reward_keycard_cam 4.6 s reward_keycard_ch_prop_ch_sec_cabinet_01abc 4.6 s · moves reward_keycard_ch_prop_vault_drill_01a 4.6 s · moves reward_keycard_p_m_bag_var22_arm_s 4.6 s · moves reward_keycard_p_m_bag_var22_arm_s_f 4.6 s · moves reward_keycard_prop_m32_cbkeycard_01 4.6 s · moves reward_p_m_bag_var22_arm_s 4.6 s · moves reward_p_m_bag_var22_arm_s_f 4.6 s · moves trans_to_idle 1.367 s · moves trans_to_idle_cam 1.367 s trans_to_idle_ch_prop_ch_sec_cabinet_01abc 1.367 s · moves trans_to_idle_ch_prop_vault_drill_01a 1.367 s · moves trans_to_idle_p_m_bag_var22_arm_s 1.367 s · moves trans_to_idle_p_m_bag_var22_arm_s_f 1.367 s · moves trans_to_rest 1.433 s · moves trans_to_rest_cam 1.433 s trans_to_rest_ch_prop_ch_sec_cabinet_01abc 1.433 s · moves trans_to_rest_ch_prop_vault_drill_01a 1.433 s · moves trans_to_rest_p_m_bag_var22_arm_s 1.433 s · moves trans_to_rest_p_m_bag_var22_arm_s_f 1.433 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.