Clips action 8 s · moves action_cam 8 s action_ch_prop_ch_sec_cabinet_01abc 8 s · moves action_ch_prop_vault_drill_01a 8 s · moves action_p_m_bag_var22_arm_s 8 s · moves action_p_m_bag_var22_arm_s_f 8 s · moves enter 2.667 s · moves enter_cam 2.667 s enter_ch_prop_ch_sec_cabinet_01abc 2.667 s · moves enter_ch_prop_vault_drill_01a 2.667 s · moves enter_p_m_bag_var22_arm_s 2.667 s · moves enter_p_m_bag_var22_arm_s_f 2.667 s · moves exit 3.333 s · moves exit_cam 3.333 s exit_ch_prop_ch_sec_cabinet_01abc 3.333 s · moves exit_ch_prop_vault_drill_01a 3.333 s · moves exit_p_m_bag_var22_arm_s 3.333 s · moves exit_p_m_bag_var22_arm_s_f 3.333 s · moves idle 7.667 s · moves idle_cam 7.667 s idle_ch_prop_ch_sec_cabinet_01abc 7.667 s · moves idle_ch_prop_vault_drill_01a 7.667 s · moves idle_p_m_bag_var22_arm_s 7.667 s · moves idle_p_m_bag_var22_arm_s_f 7.667 s · moves no_reward 4.367 s · moves no_reward_cam 4.367 s no_reward_ch_prop_ch_sec_cabinet_01abc 4.367 s · moves no_reward_ch_prop_vault_drill_01a 4.367 s · moves no_reward_p_m_bag_var22_arm_s 4.367 s · moves no_reward_p_m_bag_var22_arm_s_f 4.367 s · moves rest 10.133 s · moves rest_cam 10.133 s rest_ch_prop_ch_sec_cabinet_01abc 10.133 s · moves rest_ch_prop_vault_drill_01a 10.133 s · moves rest_exit 3.633 s · moves rest_exit_cam 3.633 s rest_exit_ch_prop_ch_sec_cabinet_01abc 3.633 s · moves rest_exit_ch_prop_vault_drill_01a 3.633 s · moves rest_exit_p_m_bag_var22_arm_s 3.633 s · moves rest_exit_p_m_bag_var22_arm_s_f 3.633 s · moves rest_p_m_bag_var22_arm_s 10.133 s · moves rest_p_m_bag_var22_arm_s_f 10.133 s · moves reward 4.767 s · moves reward_cam 4.767 s reward_ch_prop_ch_moneybag_01a 4.767 s · moves reward_ch_prop_ch_sec_cabinet_01abc 4.767 s · moves reward_ch_prop_vault_drill_01a 4.767 s · moves reward_keycard 4.767 s · moves reward_keycard_cam 4.767 s reward_keycard_ch_prop_ch_sec_cabinet_01abc 4.767 s · moves reward_keycard_ch_prop_vault_drill_01a 4.767 s · moves reward_keycard_p_m_bag_var22_arm_s 4.767 s · moves reward_keycard_p_m_bag_var22_arm_s_f 4.767 s · moves reward_keycard_prop_m32_cbkeycard_01 4.767 s · moves reward_p_m_bag_var22_arm_s 4.767 s · moves reward_p_m_bag_var22_arm_s_f 4.767 s · moves trans_to_idle 1.4 s · moves trans_to_idle_cam 1.4 s trans_to_idle_ch_prop_ch_sec_cabinet_01abc 1.4 s · moves trans_to_idle_ch_prop_vault_drill_01a 1.4 s · moves trans_to_idle_p_m_bag_var22_arm_s 1.4 s · moves trans_to_idle_p_m_bag_var22_arm_s_f 1.4 s · moves trans_to_rest 2 s · moves trans_to_rest_cam 2 s trans_to_rest_ch_prop_ch_sec_cabinet_01abc 2 s · moves trans_to_rest_ch_prop_vault_drill_01a 2 s · moves trans_to_rest_p_m_bag_var22_arm_s 2 s · moves trans_to_rest_p_m_bag_var22_arm_s_f 2 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.