Clips action 7.067 s · moves action_cam 7.067 s action_ch_prop_ch_sec_cabinet_01def 7.067 s · moves action_ch_prop_vault_drill_01a 7.067 s · moves action_p_m_bag_var22_arm_s 7.067 s · moves action_p_m_bag_var22_arm_s_f 7.067 s · moves enter 3.5 s · moves enter_cam 3.5 s enter_ch_prop_ch_sec_cabinet_01def 3.5 s · moves enter_ch_prop_vault_drill_01a 3.5 s · moves enter_p_m_bag_var22_arm_s 3.5 s · moves enter_p_m_bag_var22_arm_s_f 3.5 s · moves exit 2.867 s · moves exit_cam 2.867 s exit_ch_prop_ch_sec_cabinet_01def 2.867 s · moves exit_ch_prop_vault_drill_01a 2.867 s · moves exit_p_m_bag_var22_arm_s 2.867 s · moves exit_p_m_bag_var22_arm_s_f 2.867 s · moves idle 7.367 s · moves idle_cam 7.367 s idle_ch_prop_ch_sec_cabinet_01def 7.367 s · moves idle_ch_prop_vault_drill_01a 7.367 s · moves idle_p_m_bag_var22_arm_s 7.367 s · moves idle_p_m_bag_var22_arm_s_f 7.367 s · moves no_reward 3.533 s · moves no_reward_cam 3.533 s no_reward_ch_prop_ch_sec_cabinet_01def 3.533 s · moves no_reward_ch_prop_vault_drill_01a 3.533 s · moves no_reward_p_m_bag_var22_arm_s 3.533 s · moves no_reward_p_m_bag_var22_arm_s_f 3.533 s · moves rest 3.567 s · moves rest_cam 3.567 s rest_ch_prop_ch_sec_cabinet_01def 3.567 s · moves rest_ch_prop_vault_drill_01a 3.567 s · moves rest_exit 2.833 s · moves rest_exit_cam 2.833 s rest_exit_ch_prop_ch_sec_cabinet_01def 2.833 s · moves rest_exit_ch_prop_vault_drill_01a 2.833 s · moves rest_exit_p_m_bag_var22_arm_s 2.833 s · moves rest_exit_p_m_bag_var22_arm_s_f 2.833 s · moves rest_p_m_bag_var22_arm_s 3.567 s · moves rest_p_m_bag_var22_arm_s_f 3.567 s · moves reward 4.8 s · moves reward_cam 4.8 s reward_ch_prop_ch_moneybag_01a 4.8 s · moves reward_ch_prop_ch_sec_cabinet_01def 4.8 s · moves reward_ch_prop_vault_drill_01a 4.8 s · moves reward_keycard 4.8 s · moves reward_keycard_cam 4.8 s reward_keycard_ch_prop_ch_sec_cabinet_01def 4.8 s · moves reward_keycard_ch_prop_vault_drill_01a 4.8 s · moves reward_keycard_p_m_bag_var22_arm_s 4.8 s · moves reward_keycard_p_m_bag_var22_arm_s_f 4.8 s · moves reward_keycard_prop_m32_cbkeycard_01 4.8 s · moves reward_p_m_bag_var22_arm_s 4.8 s · moves reward_p_m_bag_var22_arm_s_f 4.8 s · moves trans_to_idle 1.733 s · moves trans_to_idle_cam 1.733 s trans_to_idle_ch_prop_ch_sec_cabinet_01def 1.733 s · moves trans_to_idle_ch_prop_vault_drill_01a 1.733 s · moves trans_to_idle_p_m_bag_var22_arm_s 1.733 s · moves trans_to_idle_p_m_bag_var22_arm_s_f 1.733 s · moves trans_to_rest 2.233 s · moves trans_to_rest_cam 2.233 s trans_to_rest_ch_prop_ch_sec_cabinet_01def 2.233 s · moves trans_to_rest_ch_prop_vault_drill_01a 2.233 s · moves trans_to_rest_p_m_bag_var22_arm_s 2.233 s · moves trans_to_rest_p_m_bag_var22_arm_s_f 2.233 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.