Clips action 12.567 s · moves action_cam 12.567 s action_ch_prop_ch_sec_cabinet_01def 12.567 s · moves action_ch_prop_vault_drill_01a 12.567 s · moves action_p_m_bag_var22_arm_s 12.567 s · moves action_p_m_bag_var22_arm_s_f 12.567 s · moves enter 3.2 s · moves enter_cam 3.2 s enter_ch_prop_ch_sec_cabinet_01def 3.2 s · moves enter_ch_prop_vault_drill_01a 3.2 s · moves enter_p_m_bag_var22_arm_s 3.2 s · moves enter_p_m_bag_var22_arm_s_f 3.2 s · moves exit 3.4 s · moves exit_cam 3.4 s exit_ch_prop_ch_sec_cabinet_01def 3.4 s · moves exit_ch_prop_vault_drill_01a 3.4 s · moves exit_p_m_bag_var22_arm_s 3.4 s · moves exit_p_m_bag_var22_arm_s_f 3.4 s · moves idle 5.4 s · moves idle_cam 5.4 s idle_ch_prop_ch_sec_cabinet_01def 5.4 s · moves idle_ch_prop_vault_drill_01a 5.4 s · moves idle_p_m_bag_var22_arm_s 5.4 s · moves idle_p_m_bag_var22_arm_s_f 5.4 s · moves no_reward 5.333 s · moves no_reward_cam 5.333 s no_reward_ch_prop_ch_sec_cabinet_01def 5.333 s · moves no_reward_ch_prop_vault_drill_01a 5.333 s · moves no_reward_p_m_bag_var22_arm_s 5.333 s · moves no_reward_p_m_bag_var22_arm_s_f 5.333 s · moves rest 4.8 s · moves rest_cam 4.8 s rest_ch_prop_ch_sec_cabinet_01def 4.8 s · moves rest_ch_prop_vault_drill_01a 4.8 s · moves rest_exit 3.433 s · moves rest_exit_cam 3.433 s rest_exit_ch_prop_ch_sec_cabinet_01def 3.433 s · moves rest_exit_ch_prop_vault_drill_01a 3.433 s · moves rest_exit_p_m_bag_var22_arm_s 3.433 s · moves rest_exit_p_m_bag_var22_arm_s_f 3.433 s · moves rest_p_m_bag_var22_arm_s 4.8 s · moves rest_p_m_bag_var22_arm_s_f 4.8 s · moves reward 5.633 s · moves reward_cam 5.633 s reward_ch_prop_ch_moneybag_01a 5.633 s · moves reward_ch_prop_ch_sec_cabinet_01def 5.633 s · moves reward_ch_prop_vault_drill_01a 5.633 s · moves reward_keycard 5.633 s · moves reward_keycard_cam 5.633 s reward_keycard_ch_prop_ch_sec_cabinet_01def 5.633 s · moves reward_keycard_ch_prop_vault_drill_01a 5.633 s · moves reward_keycard_p_m_bag_var22_arm_s 5.633 s · moves reward_keycard_p_m_bag_var22_arm_s_f 5.633 s · moves reward_keycard_prop_m32_cbkeycard_01 5.633 s · moves reward_p_m_bag_var22_arm_s 5.633 s · moves reward_p_m_bag_var22_arm_s_f 5.633 s · moves trans_to_idle 1.3 s · moves trans_to_idle_cam 1.3 s trans_to_idle_ch_prop_ch_sec_cabinet_01def 1.3 s · moves trans_to_idle_ch_prop_vault_drill_01a 1.3 s · moves trans_to_idle_p_m_bag_var22_arm_s 1.3 s · moves trans_to_idle_p_m_bag_var22_arm_s_f 1.3 s · moves trans_to_rest 1.433 s · moves trans_to_rest_cam 1.433 s trans_to_rest_ch_prop_ch_sec_cabinet_01def 1.433 s · moves trans_to_rest_ch_prop_vault_drill_01a 1.433 s · moves trans_to_rest_p_m_bag_var22_arm_s 1.433 s · moves trans_to_rest_p_m_bag_var22_arm_s_f 1.433 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.