Clips action 3.733 s · moves action_cam 3.733 s action_ch_prop_ch_sec_cabinet_01ghi 3.733 s · moves action_ch_prop_vault_drill_01a 3.733 s · moves action_p_m_bag_var22_arm_s 3.733 s · moves action_p_m_bag_var22_arm_s_f 3.733 s · moves enter 2.867 s · moves enter_cam 2.867 s enter_ch_prop_ch_sec_cabinet_01ghi 2.867 s · moves enter_ch_prop_vault_drill_01a 2.867 s · moves enter_p_m_bag_var22_arm_s 2.867 s · moves enter_p_m_bag_var22_arm_s_f 2.867 s · moves exit 3.033 s · moves exit_cam 3.033 s exit_ch_prop_ch_sec_cabinet_01ghi 3.033 s · moves exit_ch_prop_vault_drill_01a 3.033 s · moves exit_p_m_bag_var22_arm_s 3.033 s · moves exit_p_m_bag_var22_arm_s_f 3.033 s · moves idle 5.1 s · moves idle_cam 5.1 s idle_ch_prop_ch_sec_cabinet_01ghi 5.1 s · moves idle_ch_prop_vault_drill_01a 5.1 s · moves idle_p_m_bag_var22_arm_s 5.1 s · moves idle_p_m_bag_var22_arm_s_f 5.1 s · moves no_reward 4.667 s · moves no_reward_cam 4.667 s no_reward_ch_prop_ch_sec_cabinet_01ghi 4.667 s · moves no_reward_ch_prop_vault_drill_01a 4.667 s · moves no_reward_p_m_bag_var22_arm_s 4.667 s · moves no_reward_p_m_bag_var22_arm_s_f 4.667 s · moves rest 4.6 s · moves rest_cam 4.6 s rest_ch_prop_ch_sec_cabinet_01ghi 4.6 s · moves rest_ch_prop_vault_drill_01a 4.6 s · moves rest_exit 2.567 s · moves rest_exit_cam 2.567 s rest_exit_ch_prop_ch_sec_cabinet_01ghi 2.567 s · moves rest_exit_ch_prop_vault_drill_01a 2.567 s · moves rest_exit_p_m_bag_var22_arm_s 2.567 s · moves rest_exit_p_m_bag_var22_arm_s_f 2.567 s · moves rest_p_m_bag_var22_arm_s 4.6 s · moves rest_p_m_bag_var22_arm_s_f 4.6 s · moves reward 5.133 s · moves reward_cam 5.133 s reward_ch_prop_ch_moneybag_01a 5.133 s · moves reward_ch_prop_ch_sec_cabinet_01ghi 5.133 s · moves reward_ch_prop_vault_drill_01a 5.133 s · moves reward_keycard 5.133 s · moves reward_keycard_cam 5.133 s reward_keycard_ch_prop_ch_sec_cabinet_01ghi 5.133 s · moves reward_keycard_ch_prop_vault_drill_01a 5.133 s · moves reward_keycard_p_m_bag_var22_arm_s 5.133 s · moves reward_keycard_p_m_bag_var22_arm_s_f 5.133 s · moves reward_keycard_prop_m32_cbkeycard_01 5.133 s · moves reward_p_m_bag_var22_arm_s 5.133 s · moves reward_p_m_bag_var22_arm_s_f 5.133 s · moves trans_to_idle 1.367 s · moves trans_to_idle_cam 1.367 s trans_to_idle_ch_prop_ch_sec_cabinet_01ghi 1.367 s · moves trans_to_idle_ch_prop_vault_drill_01a 1.367 s · moves trans_to_idle_p_m_bag_var22_arm_s 1.367 s · moves trans_to_idle_p_m_bag_var22_arm_s_f 1.367 s · moves trans_to_rest 1.2 s · moves trans_to_rest_cam 1.2 s trans_to_rest_ch_prop_ch_sec_cabinet_01ghi 1.2 s · moves trans_to_rest_ch_prop_vault_drill_01a 1.2 s · moves trans_to_rest_p_m_bag_var22_arm_s 1.2 s · moves trans_to_rest_p_m_bag_var22_arm_s_f 1.2 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.