Playing blindfire_hi_l_aim_hi
Clips blindfire_hi_l_aim_hi 0.2 s · moves blindfire_hi_l_aim_low 0.2 s · moves blindfire_hi_l_aim_med 0.2 s · moves blindfire_hi_l_enter_hi 0.333 s · moves blindfire_hi_l_enter_low 0.333 s · moves blindfire_hi_l_exit 0.7 s · moves blindfire_hi_r_aim_hi 0.2 s · moves blindfire_hi_r_aim_low 0.2 s · moves blindfire_hi_r_aim_med 0.2 s · moves blindfire_hi_r_enter_hi 0.333 s · moves blindfire_hi_r_enter_low 0.333 s · moves blindfire_hi_r_exit 0.767 s · moves blindfire_low_l_aim_hi 0.267 s · moves blindfire_low_l_aim_hi_edge 0.2 s · moves blindfire_low_l_aim_low 0.267 s · moves blindfire_low_l_aim_low_edge 0.2 s · moves blindfire_low_l_aim_med 0.267 s · moves blindfire_low_l_aim_med_edge 0.2 s · moves blindfire_low_l_enter_-45 0.333 s · moves blindfire_low_l_enter_45 0.333 s · moves blindfire_low_l_enter_hi_edge 0.333 s · moves blindfire_low_l_enter_low_edge 0.333 s · moves blindfire_low_l_exit 0.9 s · moves blindfire_low_l_exit_edge 0.7 s · moves blindfire_low_r_aim_hi 0.267 s · moves blindfire_low_r_aim_hi_edge 0.2 s · moves blindfire_low_r_aim_low 0.267 s · moves blindfire_low_r_aim_low_edge 0.2 s · moves blindfire_low_r_aim_med 0.267 s · moves blindfire_low_r_aim_med_edge 0.2 s · moves blindfire_low_r_enter_-45 0.333 s · moves blindfire_low_r_enter_45 0.333 s · moves blindfire_low_r_enter_hi_edge 0.333 s · moves blindfire_low_r_enter_low_edge 0.333 s · moves blindfire_low_r_exit 0.933 s · moves blindfire_low_r_exit_edge 0.767 s · moves high_reload 2 s high_reload_weapon 2 s intro_hi_l_corner_long 0.433 s · moves intro_hi_l_corner_short 0.467 s · moves intro_hi_l_direct_0 0.533 s · moves intro_hi_l_direct_100 0.467 s · moves intro_hi_r_corner_long 0.533 s · moves intro_hi_r_corner_short 0.467 s · moves intro_hi_r_direct_0 0.433 s · moves intro_hi_r_direct_100 0.433 s · moves intro_low_l_centre_long 0.467 s · moves intro_low_l_centre_short 0.467 s · moves intro_low_l_direct_0 0.533 s · moves intro_low_l_direct_100 0.5 s · moves intro_low_r_centre_long 0.467 s · moves intro_low_r_centre_short 0.467 s · moves intro_low_r_direct_0 0.433 s · moves intro_low_r_direct_100 0.5 s · moves low_l_unholster 0.633 s · moves low_r_unholster 0.667 s · moves low_reload 2.2 s low_reload_weapon 2.2 s outro_hi_l_corner_long 0.633 s · moves outro_hi_l_corner_short 0.6 s · moves outro_hi_l_direct_0 0.533 s · moves outro_hi_l_direct_100 0.567 s · moves outro_hi_r_corner_long 0.533 s · moves outro_hi_r_corner_short 0.467 s · moves outro_hi_r_direct_0 0.433 s · moves outro_hi_r_direct_100 0.567 s · moves outro_low_l_centre_long 0.5 s · moves outro_low_l_centre_short 0.5 s · moves outro_low_l_direct_0 0.533 s · moves outro_low_l_direct_100 0.5 s · moves outro_low_r_centre_long 0.5 s · moves outro_low_r_centre_short 0.5 s · moves outro_low_r_direct_0 0.433 s · moves outro_low_r_direct_100 0.5 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.