Clips car_down_attack 1.567 s · moves car_side_attack_a 3.133 s · moves car_side_attack_b 2.567 s · moves counter_attack_l 1.8 s · moves counter_attack_r 1.7 s · moves dodge_generic_centre 5.367 s · moves dodge_generic_l 1.5 s · moves dodge_generic_r 1.3 s · moves ground_attack_-180 2.967 s · moves ground_attack_-90 2.6 s · moves ground_attack_0 2.767 s · moves ground_attack_0_long 4.1 s · moves ground_attack_0_var_a 3.667 s · moves ground_attack_180 2.6 s · moves ground_attack_90 2.833 s · moves ground_attack_on_spot 2.4 s · moves ground_attack_on_spot_body 2.4 s · moves kick_close_a 2.633 s · moves kick_close_b 2.533 s · moves kick_far_a 3.233 s · moves long_-180_attack 2.333 s · moves long_-90_attack 4.867 s · moves long_0_attack 4.867 s · moves long_180_attack 2.833 s · moves long_90_attack 5 s · moves low_attack_-180 3.7 s · moves low_attack_-90 3.867 s · moves low_attack_0 3.867 s · moves low_attack_0_running 3.4 s · moves low_attack_180 3.733 s · moves low_attack_90 3.667 s · moves melee_damage_back 1.5 s · moves melee_damage_front 1.6 s · moves melee_damage_front_var_a 1.433 s · moves melee_damage_left 1.5 s · moves melee_damage_legs_a 2.233 s · moves melee_damage_legs_b 2.1 s · moves melee_damage_right 1.5 s · moves non_melee_damage_back 2 s · moves non_melee_damage_front 2.267 s · moves non_melee_damage_left 1.967 s · moves non_melee_damage_right 1.6 s · moves non_melee_damage_walk_left 4.5 s · moves non_melee_damage_walk_right 5.267 s · moves plyr_failed_front_takedown 3.867 s · moves plyr_failed_rear_takedown 2.8 s · moves plyr_front_takedown_bat_headhit 2.033 s · moves plyr_rear_takedown_bat_r_facehit 2.733 s · moves plyr_running_attack 4.733 s · moves plyr_running_attack_long_range 4.867 s · moves plyr_stealth_kill 2.733 s · moves plyr_walking_attack 1.9 s · moves recoil_kick 2.767 s · moves recoil_swipe 1.6 s · moves running_shove 2.533 s · moves short_-180_attack 3.267 s · moves short_-90_attack 4.167 s · moves short_0_attack 3.833 s · moves short_180_attack 2.667 s · moves short_90_attack 2.667 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.