Clips counter_attack_l 2.233 s · moves counter_attack_r 2.533 s · moves dodge_generic_centre 5.367 s · moves dodge_generic_l 1.5 s · moves dodge_generic_r 1.3 s · moves ground_attack_-180 4 s · moves ground_attack_-90 3.8 s · moves ground_attack_0 3.8 s · moves ground_attack_0_long 3.7 s · moves ground_attack_180 4.067 s · moves ground_attack_90 3.8 s · moves ground_attack_on_spot 2.767 s · moves heavy_finishing_punch 2.1 s · moves heavy_punch_a 1.8 s · moves heavy_punch_b 2.433 s · moves heavy_punch_c 1.9 s · moves hit_counter_attack_knife_l 1.433 s · moves hit_counter_attack_knife_r 2.167 s · moves hit_counter_attack_l 1.967 s · moves hit_counter_attack_r 2.6 s · moves hit_heavy_finishing_move 2.267 s · moves hit_heavy_punch_a 1.233 s · moves hit_heavy_punch_b 1.433 s · moves hit_heavy_punch_c 1.3 s · moves hit_light_finishing_punch 2.4 s · moves kick_close_a 2.633 s · moves kick_close_b 2.533 s · moves kick_far_a 4.133 s · moves light_finishing_punch 3.5 s · moves long_-180_punch 3.167 s · moves long_-90_punch 2.767 s · moves long_0_punch 2.667 s · moves long_180_punch 2.733 s · moves long_90_punch 4.133 s · moves low_attack_-180 3.7 s · moves low_attack_-90 3.867 s · moves low_attack_0 3.867 s · moves low_attack_0_running 3.4 s · moves low_attack_180 3.733 s · moves low_attack_90 3.667 s · moves melee_damage_back 1.5 s · moves melee_damage_left 1.5 s · moves melee_damage_legs_a 2.233 s · moves melee_damage_legs_b 2.1 s · moves melee_damage_right 1.5 s · moves non_melee_damage_back 2 s · moves non_melee_damage_front 2.267 s · moves non_melee_damage_left 1.967 s · moves non_melee_damage_right 1.6 s · moves non_melee_damage_walk_left 4.5 s · moves non_melee_damage_walk_right 5.267 s · moves plyr_failed_takedown_front_waisthit 3.033 s · moves plyr_failed_takedown_rear_r_facehit 3.467 s · moves plyr_stealth_kill_unarmed_a 2.7 s · moves plyr_takedown_front_elbow 3.233 s · moves plyr_takedown_front_uppercut 2.533 s · moves plyr_takedown_rear_lefthook 2.267 s · moves recoil_heavy_left 1.133 s · moves recoil_heavy_right 1.133 s · moves recoil_kick 2.767 s · moves running_punch 2.367 s · moves running_punch_long_range 2.667 s · moves running_punch_no_target 3.5 s · moves running_shove 2.267 s · moves short_-180_punch 4.4 s · moves short_-90_punch 4.167 s · moves short_0_punch 2.033 s · moves short_180_punch 3.167 s · moves short_90_punch 2.833 s · moves shove 2.133 s · moves vehicle_kick 2.533 s · moves victim_failed_takedown_front_waisthit 3.033 s · moves victim_failed_takedown_rear_r_facehit 3.467 s · moves victim_stealth_kill_unarmed_a 2.7 s · moves victim_takedown_front_elbow 3.233 s · moves victim_takedown_front_uppercut 2.533 s · moves victim_takedown_rear_lefthook 2.267 s · moves walking_punch 2.467 s · moves walking_punch_no_target 4.7 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.