Playing cs_pac_fin_skid_smoke-0
Clips cs_pac_fin_skid_smoke-0 5.2 s cs_pac_fin_skid_smoke^1-0 5.2 s cs_pac_fin_skid_smoke^10-0 5.2 s cs_pac_fin_skid_smoke^11-0 5.2 s cs_pac_fin_skid_smoke^12-0 5.2 s cs_pac_fin_skid_smoke^13-0 5.2 s cs_pac_fin_skid_smoke^14-0 5.2 s cs_pac_fin_skid_smoke^15-0 5.2 s cs_pac_fin_skid_smoke^16-0 5.2 s cs_pac_fin_skid_smoke^17-0 5.2 s cs_pac_fin_skid_smoke^18-0 5.2 s cs_pac_fin_skid_smoke^19-0 5.2 s cs_pac_fin_skid_smoke^2-0 5.2 s cs_pac_fin_skid_smoke^3-0 5.2 s cs_pac_fin_skid_smoke^4-0 5.2 s cs_pac_fin_skid_smoke^5-0 5.2 s cs_pac_fin_skid_smoke^6-0 5.2 s cs_pac_fin_skid_smoke^7-0 5.2 s cs_pac_fin_skid_smoke^8-0 5.2 s cs_pac_fin_skid_smoke^9-0 5.2 s hei_prop_hei_bankdoor_new-0 5.2 s · moves hei_prop_hei_bankdoor_new^1-0 5.2 s · moves hei_prop_zip_tie_positioned-0 5.2 s · moves mp_m_freemode_01^1_dual-0 5.2 s · moves mp_m_freemode_01^2_dual-0 5.2 s · moves mp_m_freemode_01^3_dual-0 5.2 s · moves mp_m_freemode_01_dual-0 5.2 s · moves police3-0 5.2 s · moves police3^1-0 5.2 s · moves police3^2-0 5.2 s · moves police3^3-0 5.2 s · moves police3^4-0 5.2 s · moves police3^5-0 5.2 s · moves riot-0 5.2 s · moves riot^1-0 5.2 s · moves s_m_y_cop_01^10_dual-0 5.2 s · moves s_m_y_cop_01^11_dual-0 5.2 s · moves s_m_y_cop_01^1_dual-0 5.2 s · moves s_m_y_cop_01^2_dual-0 5.2 s · moves s_m_y_cop_01^3_dual-0 5.2 s · moves s_m_y_cop_01^4_dual-0 5.2 s · moves s_m_y_cop_01^5_dual-0 5.2 s · moves s_m_y_cop_01^6_dual-0 5.2 s · moves s_m_y_cop_01^7_dual-0 5.2 s · moves s_m_y_cop_01^8_dual-0 5.2 s · moves s_m_y_cop_01^9_dual-0 5.2 s · moves s_m_y_cop_01_dual-0 5.2 s · moves s_m_y_swat_01^1_dual-0 5.2 s · moves s_m_y_swat_01^2_dual-0 5.2 s · moves s_m_y_swat_01^3_dual-0 5.2 s · moves s_m_y_swat_01^4_dual-0 5.2 s · moves s_m_y_swat_01^5_dual-0 5.2 s · moves s_m_y_swat_01^6_dual-0 5.2 s · moves s_m_y_swat_01^7_dual-0 5.2 s · moves s_m_y_swat_01_dual-0 5.2 s · moves w_ar_carbinerifle-0 5.2 s · moves w_ar_carbinerifle^1-0 5.2 s · moves w_ar_carbinerifle^2-0 5.2 s · moves w_ar_carbinerifle^3-0 5.2 s · moves w_ar_carbinerifle^4-0 5.2 s · moves w_ar_carbinerifle^5-0 5.2 s · moves w_ar_carbinerifle^6-0 5.2 s · moves w_ar_carbinerifle^7-0 5.2 s · moves w_ar_carbinerifle_mag1-0 5.2 s · moves w_ar_carbinerifle_mag1^1-0 5.2 s · moves w_ar_carbinerifle_mag1^2-0 5.2 s · moves w_ar_carbinerifle_mag1^3-0 5.2 s · moves w_ar_carbinerifle_mag1^4-0 5.2 s · moves w_ar_carbinerifle_mag1^5-0 5.2 s · moves w_ar_carbinerifle_mag1^6-0 5.2 s · moves w_ar_carbinerifle_mag1^7-0 5.2 s · moves w_ar_specialcarbine-0 5.2 s · moves w_ar_specialcarbine^1-0 5.2 s · moves w_ar_specialcarbine^2-0 5.2 s · moves w_ar_specialcarbine^3-0 5.2 s · moves w_me_knife_01-0 5.2 s · moves w_pi_pistol-0 5.2 s · moves w_pi_pistol^1-0 5.2 s · moves w_pi_pistol^10-0 5.2 s · moves w_pi_pistol^11-0 5.2 s · moves w_pi_pistol^2-0 5.2 s · moves w_pi_pistol^3-0 5.2 s · moves w_pi_pistol^4-0 5.2 s · moves w_pi_pistol^5-0 5.2 s · moves w_pi_pistol^6-0 5.2 s · moves w_pi_pistol^7-0 5.2 s · moves w_pi_pistol^8-0 5.2 s · moves w_pi_pistol^9-0 5.2 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.