Playing bkr_prop_weed_pallet-0
Clips bkr_prop_weed_pallet-0 4 s · moves cs_xm24_titan_smoke_linger-0 4 s cs_xm24_titan_smoke_linger^1-0 4 s cs_xm24_titan_smoke_linger^10-0 4 s cs_xm24_titan_smoke_linger^11-0 4 s cs_xm24_titan_smoke_linger^12-0 4 s cs_xm24_titan_smoke_linger^13-0 4 s cs_xm24_titan_smoke_linger^14-0 4 s cs_xm24_titan_smoke_linger^15-0 4 s cs_xm24_titan_smoke_linger^16-0 4 s cs_xm24_titan_smoke_linger^17-0 4 s cs_xm24_titan_smoke_linger^18-0 4 s cs_xm24_titan_smoke_linger^19-0 4 s cs_xm24_titan_smoke_linger^2-0 4 s cs_xm24_titan_smoke_linger^20-0 4 s cs_xm24_titan_smoke_linger^22-0 4 s cs_xm24_titan_smoke_linger^3-0 4 s cs_xm24_titan_smoke_linger^4-0 4 s cs_xm24_titan_smoke_linger^5-0 4 s cs_xm24_titan_smoke_linger^6-0 4 s cs_xm24_titan_smoke_linger^7-0 4 s cs_xm24_titan_smoke_linger^8-0 4 s cs_xm24_titan_smoke_linger^9-0 4 s cs_xm24_titan_wreck_fire-0 4 s cs_xm24_titan_wreck_fire^1-0 4 s cs_xm24_titan_wreck_fire^10-0 4 s cs_xm24_titan_wreck_fire^11-0 4 s cs_xm24_titan_wreck_fire^12-0 4 s cs_xm24_titan_wreck_fire^13-0 4 s cs_xm24_titan_wreck_fire^14-0 4 s cs_xm24_titan_wreck_fire^15-0 4 s cs_xm24_titan_wreck_fire^16-0 4 s cs_xm24_titan_wreck_fire^17-0 4 s cs_xm24_titan_wreck_fire^18-0 4 s cs_xm24_titan_wreck_fire^19-0 4 s cs_xm24_titan_wreck_fire^2-0 4 s cs_xm24_titan_wreck_fire^20-0 4 s cs_xm24_titan_wreck_fire^23-0 4 s cs_xm24_titan_wreck_fire^3-0 4 s cs_xm24_titan_wreck_fire^4-0 4 s cs_xm24_titan_wreck_fire^5-0 4 s cs_xm24_titan_wreck_fire^6-0 4 s cs_xm24_titan_wreck_fire^7-0 4 s cs_xm24_titan_wreck_fire^8-0 4 s cs_xm24_titan_wreck_fire^9-0 4 s ex_prop_crate_closed_sc-0 4 s · moves g_m_m_cartelgoons_01^1_dual-0 4 s · moves g_m_m_cartelgoons_01^2_dual-0 4 s · moves g_m_m_cartelgoons_01^3_dual-0 4 s · moves g_m_m_cartelgoons_01^4_dual-0 4 s · moves g_m_m_cartelgoons_01_dual-0 4 s · moves hei_prop_hei_warehousetrolly-0 4 s · moves imp_prop_groupbarrel_02-0 4 s · moves m24_2_prop_m42_boat_01a-0 4 s · moves m24_2_prop_m42_boat_02a-0 4 s · moves m24_2_prop_m42_boat_dest_01a-0 4 s · moves m24_2_prop_m42_boat_dest_02a-0 4 s · moves m24_2_prop_m42_supplydrop_01a-0 4 s · moves m24_2_prop_m42_supplydrop_01a^1-0 4 s · moves m24_2_prop_m42_supplydrop_01a^2-0 4 s · moves m24_2_prop_m42_supplydrop_01a^3-0 4 s · moves mp_m_freemode_01_dual-0 4 s · moves mule5-0 4 s · moves p_cs_clipboard-0 4 s · moves prop_gascyl_01a-0 4 s · moves prop_gascyl_01a^1-0 4 s · moves prop_pallettruck_01-0 4 s · moves prop_pallettruck_01^1-0 4 s · moves prop_watercrate_01-0 4 s · moves prop_watercrate_01^1-0 4 s · moves s_m_y_blackops_01_dual-0 4 s · moves titan2-0 4 s · moves tug-0 4 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.