Clips cargoplane2-0 3 s · moves csb_luchadora_dual-0 3 s · moves cut_xm3_plane_exhaust-0 3 s cut_xm3_plane_exhaust^1-0 3 s cut_xm3_plane_exhaust^2-0 3 s cut_xm3_plane_exhaust^3-0 3 s cut_xm3_plane_exhaust^4-0 3 s cut_xm3_plane_exhaust^5-0 3 s cut_xm3_plane_exhaust^6-0 3 s cut_xm3_plane_exhaust^7-0 3 s cut_xm3_plane_smoulder-0 3 s g_m_m_friedlandergoons_01^1_dual-0 3 s · moves g_m_m_friedlandergoons_01^2_dual-0 3 s · moves g_m_m_friedlandergoons_01^3_dual-0 3 s · moves g_m_m_friedlandergoons_01^4_dual-0 3 s · moves g_m_m_friedlandergoons_01_dual-0 3 s · moves gr_prop_gr_crates_sam_01a-0 3 s · moves gr_prop_gr_crates_weapon_mix_01a-0 3 s · moves gr_prop_gr_rsply_crate04b-0 3 s · moves gr_prop_gr_rsply_crate04b^1-0 3 s · moves h4_prop_h4_casino_button_01a-0 3 s · moves mp_m_freemode_01^1_dual-0 3 s · moves mp_m_freemode_01^2_dual-0 3 s · moves mp_m_freemode_01^3_dual-0 3 s · moves mp_m_freemode_01_dual-0 3 s · moves prop_air_cargo_04a-0 3 s · moves prop_air_cargo_04a^1-0 3 s · moves prop_air_cargo_04a^2-0 3 s · moves prop_air_cargo_04a^3-0 3 s · moves prop_box_wood03a-0 3 s · moves prop_box_wood03a^1-0 3 s · moves prop_box_wood03a^2-0 3 s · moves prop_box_wood03a^3-0 3 s · moves prop_box_wood03a^4-0 3 s · moves prop_box_wood04a-0 3 s · moves prop_box_wood04a^1-0 3 s · moves prop_boxpile_04a-0 3 s · moves prop_boxpile_04a^1-0 3 s · moves prop_boxpile_04a^2-0 3 s · moves prop_ld_crate_01-0 3 s · moves prop_ld_crate_01^1-0 3 s · moves prop_ld_crate_01^2-0 3 s · moves prop_ld_crate_01^3-0 3 s · moves prop_ld_crate_01^4-0 3 s · moves prop_ld_crate_lid_01-0 3 s · moves prop_ld_crate_lid_01^1-0 3 s · moves prop_ld_crate_lid_01^2-0 3 s · moves prop_ld_crate_lid_01^3-0 3 s · moves prop_ld_crate_lid_01^4-0 3 s · moves prop_mb_crate_01a-0 3 s · moves prop_mb_crate_01a^1-0 3 s · moves velum2-0 3 s · moves w_ar_carbinerifle-0 3 s · moves w_ar_carbinerifle^1-0 3 s · moves w_ar_carbinerifle_mag1-0 3 s · moves w_ar_carbinerifle_mag1^1-0 3 s · moves w_pi_pistol-0 3 s · moves w_pi_pistol^1-0 3 s · moves w_pi_pistol^2-0 3 s · moves w_pi_pistol^3-0 3 s · moves xm3_des_xm3_velum2_crash_01-0 3 s · moves xm3_des_xm3_velum2_crash_02-0 3 s · moves xm3_des_xm3_velum2_crash_03-0 3 s · moves xm3_des_xm3_velum2_crash_04-0 3 s · moves xm3_des_xm3_velum2_crash_05-0 3 s · moves xm3_des_xm3_velum2_crash_06-0 3 s · moves xm3_des_xm3_velum2_crash_07-0 3 s · moves xm3_des_xm3_velum2_crash_08-0 3 s · moves Play it in FiveM Flag 1 loops, 49 loops on the upper body only so the player can still walk, 0 plays once. The preview poses the body; facial clips and props are not shown.
Make your own animation in the Animation Creator Pose the same ped in 3D or capture a video, and export a .ycd for FiveM.