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ar_prop_ig_sprunk_cp_single

Model name

ar_prop_ig_sprunk_cp_single GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Fragment
Size (x × y × z)
26.25 × 18.12 × 56.05 m
Size class
Huge
LOD distance
990 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Air Races
DLC pack
Group
Other

Spawn ar_prop_ig_sprunk_cp_single in FiveM

local model = `ar_prop_ig_sprunk_cp_single` -- 0x1930DA61
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 422632033.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects