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ba_prop_battle_case_sm_03

Model name

ba_prop_battle_case_sm_03 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.75 × 0.69 × 0.52 m
Size class
Small
LOD distance
99 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
After Hours
DLC pack
Group
Other

Spawn ba_prop_battle_case_sm_03 in FiveM

local model = `ba_prop_battle_case_sm_03` -- 0x6383D9D4
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1669585364.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects