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Barriers & traffic · Medium · Bikers

bkr_prop_coke_striplamp_long_01a

Model name

bkr_prop_coke_striplamp_long_01a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
1.11 × 0.38 × 2.67 m
Size class
Medium
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Bikers
DLC pack
Group
Barriers & traffic

Spawn bkr_prop_coke_striplamp_long_01a in FiveM

local model = `bkr_prop_coke_striplamp_long_01a` -- 0x7396E0AA
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1939267754.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects