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ch2_lod3_emissive_slod3

Model name

ch2_lod3_emissive_slod3 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
556.07 × 1002.74 × 251.75 m
Size class
Huge
LOD distance
15000 m
HD texture distance
4000 m
Texture dictionary
ytyp
DLC
Base game
DLC pack
Group
Other
Time-based
Yes

Spawn ch2_lod3_emissive_slod3 in FiveM

local model = `ch2_lod3_emissive_slod3` -- 0x59CEF0B4
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1506734260.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects