Barriers & traffic · Medium · The Diamond Casino Heist
ch_prop_ch_lamp_ceiling_03a
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Drawable
- Size (x × y × z)
- 0.73 × 1.48 × 0.03 m
- Size class
- Medium
- LOD distance
- 75 m
- HD texture distance
- 5 m
- Texture dictionary
- ytyp
- DLC
- The Diamond Casino Heist
- DLC pack
- Group
- Barriers & traffic
Spawn ch_prop_ch_lamp_ceiling_03a in FiveM
local model = `ch_prop_ch_lamp_ceiling_03a` -- 0xEA5A9C10
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 3931806736.
More from ch_prop_ch_casino_backarea
ch_prop_casino_keypad_01
ch_prop_casino_keypad_02
ch_prop_ch_arcade_fan_axis
ch_prop_ch_bay_elev_door
ch_prop_ch_desk_lamp
ch_prop_ch_gendoor_01
ch_prop_ch_hatch_liftshaft_01a
ch_prop_ch_lamp_ceiling_01a
ch_prop_ch_lamp_ceiling_02a
ch_prop_ch_lamp_ceiling_02b
ch_prop_ch_lamp_ceiling_04a
ch_prop_ch_lamp_ceiling_g_01a
