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cs4_lod_em_e_slod3

Model name

cs4_lod_em_e_slod3 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
2.41 × 4.90 × 2.84 m
Size class
Large
LOD distance
8000 m
HD texture distance
4000 m
Texture dictionary
ytyp
DLC
Base game
DLC pack
Group
Other
Time-based
Yes

Spawn cs4_lod_em_e_slod3 in FiveM

local model = `cs4_lod_em_e_slod3` -- 0x328D9558
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 848139608.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects