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Other · Huge · patchday27ng

dt_additions_sm_26_emissivefix_slod

Model name

dt_additions_sm_26_emissivefix_slod GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
77.20 × 97.67 × 27.51 m
Size class
Huge
LOD distance
500 m
HD texture distance
4000 m
Texture dictionary
ytyp
DLC
patchday27ng
DLC pack
Group
Other

Spawn dt_additions_sm_26_emissivefix_slod in FiveM

local model = `dt_additions_sm_26_emissivefix_slod` -- 0x5E0F8C86
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1578077318.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects