Skip to content

Lights · Tiny · The Cayo Perico Heist

h4_prop_battle_lights_fx_rigb

Model name

h4_prop_battle_lights_fx_rigb GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.20 × 0.17 × 0.16 m
Size class
Tiny
LOD distance
150 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Cayo Perico Heist
DLC pack
Group
Lights

Spawn h4_prop_battle_lights_fx_rigb in FiveM

local model = `h4_prop_battle_lights_fx_rigb` -- 0x9EFD06F2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2667382514.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects