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Other · Huge · Base game

id1_lod_id1_emissive_slod

Model name

id1_lod_id1_emissive_slod GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
675.40 × 1081.18 × 66.66 m
Size class
Huge
LOD distance
8000 m
HD texture distance
4000 m
Texture dictionary
ytyp
DLC
Base game
DLC pack
Group
Other
Time-based
Yes

Spawn id1_lod_id1_emissive_slod in FiveM

local model = `id1_lod_id1_emissive_slod` -- 0x022CEC48
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 36498504.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects