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imp_prop_impexp_boxpile_02

Model name

imp_prop_impexp_boxpile_02 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Fragment
Size (x × y × z)
4.12 × 2.17 × 2.53 m
Size class
Large
LOD distance
400 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Import/Export
DLC pack
Group
Other

Spawn imp_prop_impexp_boxpile_02 in FiveM

local model = `imp_prop_impexp_boxpile_02` -- 0x57F53690
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1475688080.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects