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imp_prop_impexp_coke_pile

Model name

imp_prop_impexp_coke_pile GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.09 × 0.16 × 0.05 m
Size class
Tiny
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Import/Export
DLC pack
Group
Other

Spawn imp_prop_impexp_coke_pile in FiveM

local model = `imp_prop_impexp_coke_pile` -- 0x4E139660
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1309906528.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects