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m23_2_mp2023_02_additions_acp_collisionfix_02

Model name

m23_2_mp2023_02_additions_acp_collisionfix_02 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.20 × 0.20 × 0.00 m
Size class
Tiny
LOD distance
100 m
HD texture distance
50 m
Texture dictionary
ytyp
DLC
The Chop Shop
DLC pack
Group
Other

Spawn m23_2_mp2023_02_additions_acp_collisionfix_02 in FiveM

local model = `m23_2_mp2023_02_additions_acp_collisionfix_02` -- 0x233AD420
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 591057952.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects