Skip to content

Plants & trees · Huge · The Chop Shop

m23_2_prop_m32_xmaxtree_m_01a

Model name

m23_2_prop_m32_xmaxtree_m_01a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
9.38 × 9.27 × 18.01 m
Size class
Huge
LOD distance
500 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Chop Shop
DLC pack
Group
Plants & trees

Spawn m23_2_prop_m32_xmaxtree_m_01a in FiveM

local model = `m23_2_prop_m32_xmaxtree_m_01a` -- 0x7534A9FE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1966385662.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects