Skip to content

Interior props · Large · Bottom Dollar Bounties

m24_1_int_01_m241_cell_det_01

Model name

m24_1_int_01_m241_cell_det_01 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
5.95 × 4.23 × 3.20 m
Size class
Large
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Bottom Dollar Bounties
DLC pack
Group
Interior props

Spawn m24_1_int_01_m241_cell_det_01 in FiveM

local model = `m24_1_int_01_m241_cell_det_01` -- 0x77C7DAF5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2009586421.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects