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Interior props · Medium · Bottom Dollar Bounties

m24_1_prop_m41_freak_floor_col_prx

Model name

m24_1_prop_m41_freak_floor_col_prx GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
1.00 × 1.00 × 0.00 m
Size class
Medium
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Bottom Dollar Bounties
DLC pack
Group
Interior props

Spawn m24_1_prop_m41_freak_floor_col_prx in FiveM

local model = `m24_1_prop_m41_freak_floor_col_prx` -- 0x78DE9093
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2027851923.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects