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Lights · Tiny · Agents of Sabotage

m24_2_int_01_ktn_lights_ceil_005

Model name

m24_2_int_01_ktn_lights_ceil_005 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.11 × 0.11 × 0.07 m
Size class
Tiny
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Agents of Sabotage
DLC pack
Group
Lights

Spawn m24_2_int_01_ktn_lights_ceil_005 in FiveM

local model = `m24_2_int_01_ktn_lights_ceil_005` -- 0x18C9DA04
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 415881732.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects