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Lights · Huge · Agents of Sabotage

m24_2_int_01_lights_hanging_02

Model name

m24_2_int_01_lights_hanging_02 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
16.31 × 5.63 × 0.30 m
Size class
Huge
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Agents of Sabotage
DLC pack
Group
Lights

Spawn m24_2_int_01_lights_hanging_02 in FiveM

local model = `m24_2_int_01_lights_hanging_02` -- 0x9C62645A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2623693914.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects