Interior props · Huge · Agents of Sabotage
m24_2_int_01_win_em_day
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Drawable
- Size (x × y × z)
- 11.29 × 7.00 × 1.82 m
- Size class
- Huge
- LOD distance
- 100 m
- HD texture distance
- 5 m
- Texture dictionary
- ytyp
- DLC
- Agents of Sabotage
- DLC pack
- Group
- Interior props
- Time-based
- Yes
Spawn m24_2_int_01_win_em_day in FiveM
local model = `m24_2_int_01_win_em_day` -- 0xBC6C2A0C
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 3161205260.
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m24_2_int_01_2_details_steps
m24_2_int_01_2_details_trim
m24_2_int_01_2_elev_door_01
m24_2_int_01_2_glass_blocks_01
m24_2_int_01_2_rug_01
m24_2_int_01_3_proxy_fan
m24_2_int_01_ac_ducts
m24_2_int_01_beams
