Interior props · Large · Agents of Sabotage
m24_2_int_02_og_shell_24_2
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Drawable
- Size (x × y × z)
- 7.86 × 6.81 × 3.40 m
- Size class
- Large
- LOD distance
- 100 m
- HD texture distance
- 5 m
- Texture dictionary
- ytyp
- DLC
- Agents of Sabotage
- DLC pack
- Group
- Interior props
Spawn m24_2_int_02_og_shell_24_2 in FiveM
local model = `m24_2_int_02_og_shell_24_2` -- 0x306737E3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 812070883.
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m24_2_int_02_emissive
m24_2_int_02_og_bar
m24_2_int_02_og_ceiling_tiles
m24_2_int_02_og_crate_col_proxy_01
m24_2_int_02_og_crate_col_proxy_02
m24_2_int_02_og_decals
m24_2_int_02_og_desk_cables
m24_2_int_02_og_frame
m24_2_int_02_og_lamp_cables
m24_2_int_02_og_lp
m24_2_int_02_og_shell
m24_2_int_02_og_shell_ref_proxy
