Electronics · Medium · Agents of Sabotage
m24_2_prop_m42_sec_console_01a
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Fragment
- Size (x × y × z)
- 0.80 × 0.78 × 1.11 m
- Size class
- Medium
- LOD distance
- 100 m
- HD texture distance
- 5 m
- Texture dictionary
- ytyp
- DLC
- Agents of Sabotage
- DLC pack
- Group
- Electronics
Spawn m24_2_prop_m42_sec_console_01a in FiveM
local model = `m24_2_prop_m42_sec_console_01a` -- 0x523F7D85
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 1379892613.
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