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Barriers & traffic · Tiny · 2025 update 2

m25_2_int_01_lamp_ceil_spot_031

Model name

m25_2_int_01_lamp_ceil_spot_031 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.11 × 0.11 × 0.07 m
Size class
Tiny
LOD distance
30 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
2025 update 2
DLC pack
Group
Barriers & traffic

Spawn m25_2_int_01_lamp_ceil_spot_031 in FiveM

local model = `m25_2_int_01_lamp_ceil_spot_031` -- 0x07632250
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 123937360.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects