Skip to content

Plants & trees · Medium · 2025 update 2

m25_2_prop_m52_art_plant_10a

Model name

m25_2_prop_m52_art_plant_10a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.46 × 0.46 × 1.56 m
Size class
Medium
LOD distance
50 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
2025 update 2
DLC pack
Group
Plants & trees

Spawn m25_2_prop_m52_art_plant_10a in FiveM

local model = `m25_2_prop_m52_art_plant_10a` -- 0xB442D9E2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 3024280034.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects