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ng_proc_paintcan01a_sh

Model name

ng_proc_paintcan01a_sh GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.25 × 0.25 × 0.30 m
Size class
Small
LOD distance
20 m
HD texture distance
15 m
ytyp
DLC
Base game
DLC pack
Group
Other

Spawn ng_proc_paintcan01a_sh in FiveM

local model = `ng_proc_paintcan01a_sh` -- 0x13CC5DE6
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 332160486.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects