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p_cs_beverly_lanyard_s

Model name

p_cs_beverly_lanyard_s GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.16 × 0.14 × 0.30 m
Size class
Small
LOD distance
100 m
HD texture distance
5 m
ytyp
DLC
Base game
DLC pack
Group
Other

Spawn p_cs_beverly_lanyard_s in FiveM

local model = `p_cs_beverly_lanyard_s` -- 0xF3BDE9FB
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 4089309691.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects