Other · Medium · Base game
proc_forest_ivy_01
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Drawable
- Size (x × y × z)
- 2.75 × 2.52 × 1.81 m
- Size class
- Medium
- LOD distance
- 100 m
- HD texture distance
- 5 m
- Texture dictionary
- ytyp
- DLC
- Base game
- DLC pack
- Group
- Other
Spawn proc_forest_ivy_01 in FiveM
local model = `proc_forest_ivy_01` -- 0xE65EC0E4
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 3864969444.












