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Signs & billboards · Medium · Base game

prop_flag_sheriff_s

Model name

prop_flag_sheriff_s GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Fragment
Size (x × y × z)
0.00 × 1.78 × 0.94 m
Size class
Medium
LOD distance
100 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
Base game
DLC pack
Group
Signs & billboards

Spawn prop_flag_sheriff_s in FiveM

local model = `prop_flag_sheriff_s` -- 0x52654069
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1382367337.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects