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Other · Small · patchday16ng

prop_mk_random_transform

Model name

prop_mk_random_transform GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
0.69 × 0.04 × 0.98 m
Size class
Small
LOD distance
5000 m
HD texture distance
2500 m
Texture dictionary
ytyp
DLC
patchday16ng
DLC pack
Group
Other

Spawn prop_mk_random_transform in FiveM

local model = `prop_mk_random_transform` -- 0xC528F99A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 3307796890.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects