Skip to content

Plants & trees · Large · Base game

prop_tree_log_01

Model name

prop_tree_log_01 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
5.80 × 0.99 × 1.12 m
Size class
Large
LOD distance
100 m
HD texture distance
20 m
Texture dictionary
ytyp
Physics dictionary
DLC
Base game
DLC pack
Group
Plants & trees

Spawn prop_tree_log_01 in FiveM

local model = `prop_tree_log_01` -- 0x45CF0FC1
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1171197889.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects