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Plants & trees · Large · Base game

prop_tree_log_02

Model name

prop_tree_log_02 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
4.71 × 1.00 × 0.84 m
Size class
Large
LOD distance
80 m
HD texture distance
20 m
Texture dictionary
ytyp
Physics dictionary
DLC
Base game
DLC pack
Group
Plants & trees

Spawn prop_tree_log_02 in FiveM

local model = `prop_tree_log_02` -- 0xBB9A7B56
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 3147463510.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects