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sf_mp_apa_crashed_usaf_01a

Model name

sf_mp_apa_crashed_usaf_01a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
10.49 × 20.16 × 4.39 m
Size class
Huge
LOD distance
250 m
HD texture distance
50 m
Texture dictionary
ytyp
DLC
The Contract
DLC pack
Group
Other

Spawn sf_mp_apa_crashed_usaf_01a in FiveM

local model = `sf_mp_apa_crashed_usaf_01a` -- 0x56276039
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 1445421113.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

    All GTA 5 objects