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Plants & trees · Tiny · The Contract

sf_p_sf_grass_gls_s_01a

Model name

sf_p_sf_grass_gls_s_01a GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Fragment
Size (x × y × z)
0.09 × 0.09 × 0.22 m
Size class
Tiny
LOD distance
20 m
HD texture distance
5 m
Texture dictionary
ytyp
DLC
The Contract
DLC pack
Group
Plants & trees

Spawn sf_p_sf_grass_gls_s_01a in FiveM

local model = `sf_p_sf_grass_gls_s_01a` -- 0x868731E4
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2257007076.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects