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ss1_lod_emissive_05

Model name

ss1_lod_emissive_05 GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
170.82 × 147.71 × 31.96 m
Size class
Huge
LOD distance
8000 m
HD texture distance
750 m
Texture dictionary
ytyp
DLC
Base game
DLC pack
Group
Other
Time-based
Yes

Spawn ss1_lod_emissive_05 in FiveM

local model = `ss1_lod_emissive_05` -- 0x2137D5B7
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 557307319.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects