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Doors & windows · Medium · Base game

v_ilev_door_orange

Model name

v_ilev_door_orange GTA 5 object

Identifiers and data

Model name
Hash
Int32 hash
Hex hash
Type
Drawable
Size (x × y × z)
1.30 × 0.32 × 2.30 m
Size class
Medium
LOD distance
35 m
HD texture distance
5 m
ytyp
Physics dictionary
DLC
Base game
DLC pack
Group
Doors & windows

Spawn v_ilev_door_orange in FiveM

local model = `v_ilev_door_orange` -- 0x8FD59D8D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end

local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)

Backticks in Lua turn the name into its hash at compile time, the same number as 2413141389.

Build interiors with GTA props in the Shell CreatorPlace objects like this one in your own shell and export it as a FiveM resource.

All GTA 5 objects